The Monster Hunter series will be getting its “fourth” numbered game (Seeing as they seem to have a different numbering system from the rest of us… What kind of game series considers “3rd” and “3” (tri) as two separate numbers?) next year with Monster Hunter 4 scheduled for release in Spring 2013.
As a whole new number, Monster Hunter 4 will feature an entirely new story and base of operations from the previous games. Unlike the previous games in which the player started as a hunter for hire who went on hunting quests from a single stationary base of operations, in Monster Hunter 4, the player is hired as a member of a roaming caravan, traveling the world. The creators have placed a greater emphasis on “story” and “adventure” than in previous games, adding more NPCs than before, as well as multiple unique villages that can all be used as bases of operations.
For each new game in the series, new stages and action mechanics have been added. Monster Hunter 4, which was developed alongside Monster Hunter 3, will introduce the concept of elevation and slopes, an upgrade to the grab mechanic incorporated from Dragon’s Dogma that allows players for grab and attack while hanging on to ledges and monsters, and the addition of new “ruins fields” stages to explore and hunt in. Despite the parallel development with Monster Hunter 3, there will be no underwater stages this time around.
- via Slowtaku… er Kotaku